The Blood Rage lasts for 9.00s.Combo Hit Count exceeds 15, gain 30% Physical DMG. Creates a blood tornado that sweeps away enemies, dealing 9x35% ATK of Physical DMG and sending them into a Blood Rage, doubling their Attack Speed but making them take 60% more Elemental DMG. Safety Department enough that a warning comes before major fire damage has occurred. Per 1 Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5 increased Fire Damage Supported Skills deal 1 reduced Fire Damager FIRE FIRE THE SECOND FIRE WARNING LIGHT or , WHAT DO I DO NOW. Added Fire Damage Support Added Fire Damage Support Fire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier: 120 Requires Level 8 Supports any skill that hits enemies.Unleashes 2 slashes: the 1st slash deals 500% ATK of Fire DMG, during which the wielder is invincible, and gains a buff (buff effect: additionally deals 200% ATK of Fire DMG) for her 2nd slash, if she takes any hits, then the wielder gains immunity to the 1st hit taken within the next 5s the 2nd hit deals 300% ATK of Fire DMG and ignites the target to further deal 65 Fire DMG per 0.5s for 5s, during which the wielder is invincible. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.Flame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack).Increases Fire DMG caused by character attacks by 40%. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. After casting the skill, the character becomes invincible. Slashes nearby enemies to deal 500% ATK of Fire DMG.
While an enemy is launching certain moves, the wielder can unleash a counterstrike Throw with no restrictions when the weapon skill button flashes to control the enemy and deal 20%+ 360.4% ATK of Physical DMG this attack has no CD. If the thrust hits an enemy who is not in Invincibility or Iron Body state, then unleashes Throw ATK, controlling the target and dealing 90%+ 720.7% ATK of Physical DMG. Launches a thrust attack, dealing 50% ATK of Physical DMG. The wielder stops losing Hp after unleashing the 2nd hit. The 2nd hit of Bloodefrye Frenzy releases the powers of the Demonblade in the form of flames, and for every 1% of the wielder's HP loss, this hit additionally deals 80% ATK of Fire DMG (max stacks: 10). If the thrust hits an enemy who is not in Invincibility or Iron Body state, then unleashes Throw ATK, controlling the target and dealing 90%+ 1,500.0% ATK of Physical DMG. Launches a thrust attack, dealing 50% ATK of Physical DMG. After triggering this Throw, the wielder gains Fyre Mantle which reduces 30.0% of the Total DMG she takes for 10s.Deals 15.0% more Fire DMG additionally deals 35.0% more Fire DMG against ignited enemies. While an enemy is launching certain moves, the wielder can unleash a counterstrike Throw with no restrictions when the weapon skill button flashes to control the enemy and deal 20%+ 600.0% ATK of Physical DMG this attack has no CD. If the thrust hits an enemy who is not in Invincibility or Iron Body state, then unleashes Throw ATK, controlling the target and dealing 90%+ 1,200.0% ATK of Physical DMG. Launches a thrust attack, dealing 50% ATK of Physical DMG. Generates a 3.5-meter radius frigid zone. When hitting an enemy with Ultimate or Throw ATKs, the wielder immediately gains 10 stacks of the buff. When this throw hits the target, generates an 11s Flame Aura centering around the wielder, which makes nearby enemies take 15.0% more Fire DMG and deals Fire DMG equal to 35% of the wielder's ATK against them every 0.5s.When hitting an enemy with Basic ATKs or Charged ATKs, the wielder gains 4.00% Fire DMG for 8.0s this buff stacks up to 10 times each stack's duration is independent of others'. ![]() ![]() Each hit deals 250% ATK of Fire DMG. Summons and deploys the weapon: emits light beams that eviscerates enemies within range for 10s. If other teammates are equipped with series weapons, then character attacks also gain 20% Fire DMG. Character takes 20% less Ice DMG. Enemies hit by Flame Impact have a 10% chance to be stunned for 2s.Attacks against stunned enemies gain 35% Total DMG Multiplier. During the period, a successful Ultimate Evasion will immediately unleash an Empowered Flame Impact that deals 4,000 Fire DMG. When Basic ATKs (including Combo and Charged ATKs) break shields, summons Higokumaru with a base ATK of 600 to unleashe a continuous 6s Fire Breath dealing 320% of its ATK of Fire DMG. When on the field, the host gains 15% Melee Physical DMG.Attacks against frozen enemies gain 92% Elemental DMG.The host gains 45% Fire DMG. This effect cannot stack.After exit, team gains 26% Fire DMG Reduction (effect cannot stack). This effect cannot stack.Gain 10% Fire DMG. Each stack gained resets the duration.Deals 30.0% more Fire DMG with Fyreheart active, all team members heal 20 Hp per second. Every hit (CD: 0.3s) on the enemy will cause it to take 2.0% more Fire DMG from the the host for 5s. For every 10% HP lost, the host gains a buff that boosts her Total DMG by 4.0% (Max: 4 stacks) the max 4 stacks will directly take effect when the host unleashes Throw or triggers the 2-pc bonus duration: 10s.Gain 20% Total DMG Multiplier. Stacks up to 10 times.The host gains 20.0% Fire DMG. For every Combo Hit Count, the host gains 1.5% Fire DMG. Mac monitor for photo editingStacks up to 102 times.Attacks against paralyzed enemies gain 92% Elemental DMG.
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